OLAF SUNLEAF
My bedroom is located on the third floor of my parent’s row home in Philadelphia. It is the first door on the right after climbing the stairs from the second to the third level. It is large enough for a small workspace, and has a view of the small community rain garden. This room is designed to house any visitors, mainly my brothers and myself, as needed.
The elevation helps to display the large windows in the room, as well as the details of the lamps and chairs in my room. This view also helps illustrate the clear sightlines going through my room towards the large windows, located on the rear wall of my room.
For my ANT Map I focused on the bed frame and headboard made of parana pine by Solid Wood Furniture, in my bedroom.
Here are my lines that I chose to focus on, and how I manipulated
them in Illustrator. The lines are fairly uniform, and have similarities such
as the three circles at the base of three of the different lines.
This GIF show what the lines represent in my room, as well
as how I manipulated them to then be exported to Rhino. This animation helps explain
how each of these lines function as a representation of an object or a path
through my space and helps illustrate what I view the hierarchy of my room to
be.
This first top view of my final work in Rhino for project 1.3.
This view best demonstrates the choice I made to use my middle solid figure to create
a Boolean difference in my space, while still revealing some of the original
room underneath that led to this decision.
The GIF here of a clipping plan moving from top to bottom, from
the top view of my object best illustrates the different elevations I created
by rotations and extrusions. These moves were done to show not only the boundaries
of my object horizontally but also how this objects functions regarding the vertical
boundaries.
The final GIF in isometric view best show how all the different
layers of the five lines manipulated using extrusion, rotation, and Boolean difference
amount other moves interact and over lay in order to produce a final structure.
A final structure that represents not only my space but how I view my space as
a collection of materials and how I interact with them.